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Exclusive : How you can transform any touchscreen into a Giant Smartphone … Mark Jones at Giant iTab

by on January 30, 2016

Big news from Mark Jones at Giant iTab . He writes ...we are launching our new 'iTab' core, an android Pc which transforms any Touchscreen into a Giant Smartphone (Giant iTab).

This can now be supplied as a 'Plug and Play' solution for resellers and end-users to purchase and sell this 'out of the box' solution which will be sold through channel distribution and reseller partners. This is the first time Touch2view or Giant iTab have been able to create a channel product due to the complexity of their previous Giant iTab solution. [more…]

Your Christmas party : Crowd-pleasing Gaming Apps on Giant 42″ or 55″ touchscreens are now available from Giant iTab

by on November 24, 2015

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Reaching a global audience with InternetRetailing Media’s exclusive new partnership with Clarion Events

by on March 28, 2015

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“With GamesGRABR, gamers can discover, collect, play and buy titles across the web

by on March 26, 2014

The Pinterest of online #gaming, @gamesGRABR, selects @SocialableTeam for #socialmedia

Rapidly growing digital marketing and social media agency to grow the Number One games portal’s user base, create their content, and generate more targeted and engaged users

London, United Kingdom, 27th March 2014: Award-winning gamesGRABR, the social network for people that love games, has selected Socialable to deliver its social media strategy and create its gaming content.  The overall aim is to establish awareness of, increase user engagement with, and position gamesGRABR as THE Number One games portal.

Socialable, which has more social proof than any other European social media and digital marketing agency, was founded by Forbes social media power influencer and visionary entrepreneur, Lilach Bullock.

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Workplace: ‘The Game’ – Injecting the dynamics and mechanics of gaming to drive motivation and engagement through a rewards system

by on October 18, 2013

Workplace: The Game’ which can be played at: www.workplacesystems.com/thegame

GAMIFICATION AND INFLUENCING WORKPLACE BEHAVIOUR

While much has been written in recent years about the role of gamification in influencing consumer behaviour (rather than the role gamification plays in the workplace) it is important to begin the conversation by identifying the difference between gaming and gamification.

In the business sense, gamification is not about creating social games to drive certain behaviours, but rather leveraging various aspects of gaming to motivate employees to perform at optimal levels, much like gaming provides rewards for superior performance. [more…]

Boppl / This story has created more than the usual impact – mainly with the national newspapers

by on September 4, 2013

New app Boppl wins hospitality customers and awards | Hospitality & Catering News

We spotted this story yesterday and after some intensive detective work we discovered it has had a  definite impact all round but specifically with the national newspapers. Please check it out.

Boppl is a platform which enables customers, staff and owners of bars and restaurants to maximise time by providing users with the fastest way to order and pay for food and drink via their mobile phones

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Events : An early bird rate of only £295 for Mobile Marketing Live in October

by on May 1, 2013

The Mobile Marketing Live team write ....  Registration for our flagship event, Mobile Marketing Live, which takes place on 3 October in London, is now open. Tickets are available at an early bird rate of just £295 if you book before 30 May, 2013.

Last year’s conference was a must-attend event for any company using mobile or looking to make mobile part of their business. This year’s conference will include insight from top brands across retail, gaming, publishing and automotive as well as presentations from technology experts and leaders in the world of mobile. 3 October, 2013, London | Call us now on +44 (0) 207 183 2920

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The Nintendo Wii Mini received a mix response from industry experts

by on March 22, 2013

Fred Huet of Greenwich Consulting comments:

Upon launching the Wii in 2006, Nintendo confirmed that it understood the changing dynamics of the console market better than its closest rivals. It successfully revolutionised the very definition of "gaming", transforming it from a passive activity into one that includes family and friends. [more…]

More Marketing Nuggets : TheDogsDoodahs.com, Rightster, Brooks Brothers, eCommera, Space City

by on March 20, 2013

Brooks Brothers, the oldest apparel clothier in the US, will adopt eCommera’s unique decision intelligence tool, DynamicAction™.  Designed to turn big retail data into prioritised actions, DynamicAction integrates siloed data into a commerce-specific cloud solution which will allow Brooks Brothers to identify optimisation opportunities to improve its overall online commerce performance.

Brooks Brothers currently operates over 300 stores around the world as well as a dynamic ecommerce site.  eCommera’s DynamicAction tool will enable the brand to ascertain the economic value of specific projects to justify future IT investment, as well as drill down into micro activity such as evaluating return on marketing spend.

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This Heineken Skyfall video has got everything – gaming, transmedia, entertainment

by on September 21, 2012

'Crack the Case'.  Here is an amazing tie-up between Heineken and the new James Bond movie Skyfall. Watch the video

It’s got everything: Daniel Craig, the cool guy from the recent Heineken work, gaming, transmedia, entertainment, Facebook integration. It’s also hard to tell who’s got more to gain from this project: the movie or the drink.  Fabulous. Give it a go…

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